Darktide Psyker Build And Best Weapons (2024)

Playing as Psyker in Darktide is definitely tough since early gameplay hours can be overwhelming. However, it is a character worth putting time into since it pays off in the end. Eventually, with the Psyker builds for Warhammer 40K Darktide we have designed below, you’ll be harnessing the warp in no time.

So, without further ado, let’s take a look at one of the most OP builds for Psyker in Darktide.

Darktide Psyker best leveling build

These are the suggested weapons and feats that the players should opt for while they are leveling up their Psyker in Darktide. The perks are perfectly aligned allowing the players to level up, while also giving them enough time to explore the class and understand its basics.

Moreover, the suggested weapons trigger your perks from time to time, creating a smooth and fun gameplay.

Primary Weapon: Obscurus MK II Force Sword

Secondary Weapon: Accatran Mk II Recon Lasgun

The first choice for the primary weapon should be the Force Sword, since not only does it deliver a charged warp attack, but it also triggers multiple of your equipped feats in this build. This weapon is extremely strong and works best when the battlefield seems a bit overcrowded and requires a quick cleaning.

As for your secondary weapon, it is recommended to choose the Accatran MK II Recon Lasgun, which an extremely high firing rate. The faster firing rate will increase your chances of triggering the brain burst effect, however, its short clip might hold you back.

Best feats

As for the feats, here are the following you should be investing in:

  • Quietitude (Level 5)
  • Inner Tranquility (Level 10)
  • Cerebral Lacerations (Level 15)
  • Mind in Motion (Level 20)
  • Kinetic Overload (Level 25)
  • Kinetic Barrage (Level 30)

The first feat you should acquire is Quietiude, since it’ll allow you to receive toughness for each 10% peril quelled.

Your next feat should be Inner Tranquility, since I’ll allow the player to receive 6% peril resistance per warp charge, which will help new players understand how peril works.

Thirdly, you should get the Cerebral Lacerations, which is activated when a player uses their brain burst on an enemy, causing them to take an extra 15% damage from all non-warp sources nearby. These non-warp sources could be your own teammates as well, unless they’re psykers just like you.

If you’re pairing up the force sword and force staff, then it is better to stick with the Mind in Motion feat since it will allow you to retain your original movement speed while quelling peril.

The fourth feat you should get is Kinetic Overload. This feat is activated if a player has the maximum amount of warp charges, which will apply 4 stacks of soulblaze on nearby enemies, instead of gaining another warp charge. Added to that, this feat specifically targets the elite enemies.

Lastly, you should get Kinetic Barrage since this feat will allow the player to charge their brain burst 25% faster. This consumes 50% less peril 10 seconds after using Psykinetic Wrath.

Psyker best endgame build

This endgame build is the most overpowered build available for the Psyker class in Warhammer 40000 Darktide. As can be expected, this build requires players to have reached level 30 with the Psyker and mastered the class.

It allows the players to pop heads in the blink of an eye, and grants you complete crowd control even in the toughest scenarios.

The weapons loadout would be the same as the one discussed in the leveling build since it pairs up nicely with this head popper build as well.

Best feats

So, taking a look at the feats, here are the ones you should have equipped to create the best endgame build for the Psyker Class.

  • Warp Absorption (Level 5)
  • Wrack and Ruin (Level 10)
  • Cerebral Lacerations (Level 15)
  • Kinetic Shield (Level 20)
  • Kinetic Flayer (Level 25)
  • Ascendant Blaze (Level 30)

The first feat is Warp Absorption, which replenishes 20% toughness when you kill an enemy with a warp attack. In simpler words, this feat unlocks a safe and reliable way of replenishment of toughness for the player.

Wrack and Ruin will allow the players to deal two stacks of damage to multiple enemies scattered in the battlefield for a short period of time. Killing an elite or specialist with brain burst applies soulblaze to nearby enemies.

Unlocking Cerebral Lacerations, allows the player to deal an extra 15% damage to their opponents when they use their brain burst attack, through any non-warp sources nearby. These non-warp sources could be your own teammates as well, unless they’re psyker just like you.

Through the feat, Kinetic Shield players will take 10% and 33% reduced toughness damage from ranged attacks, depending upon the amount of warp charges they possess.

So, when a player has collected enough warp charges, it greatly reduces the toughness damage that they will take. This works especially well since toughness, unlike health is an infinite resource that automatically replenishes over time.

Coming to Kinetic Flayer, it’ll allow all attacks to have a 10% chance on hit to brain burst the target. This cannot occur while at critical peril and has a cooldown of 15 seconds. This ability is what makes this build outshine, however the 15 seconds cooldown, is what holds this build back.

Lastly, Ascendant’s Blaze allows players using Psykinetic’s Wrath to expend all warp charges, while applying stacks of soulblaze to their opponents. The hits will be based on the number of warp charges that are expended.

This feat will allow the player to have a 10% increased chance of getting a warp charge if the enemy is killed through their soulblaze effects.

Darktide Psyker Build And Best Weapons (2024)

FAQs

What is the best psyker weapon in Darktide? ›

Purgatus Force Staff

Unlike the Zealot's flamethrowers, Purgatus staves require no ammunition and can be used for as long as the Psyker can manage their Peril gauge. This weapon is a top pick in Hi-Intensity missions where hordes can easily overcome players.

What is the best gun type in Darktide? ›

Warhammer 40,000: Darktide - 10 Best Guns For Zealot
  • 7 Kantrael Mk X Heavy Laspistol. ...
  • 6 Kantrael MG XII Infantry Lasgun. ...
  • 5 Lawbringer Mk VI Combat Shotgun. ...
  • 4 Agripinaa Mk IX Headhunter Autogun. ...
  • 3 Columnus Mk V Infantry Autogun. ...
  • 2 Zarona Mk IIa Quickdraw Stub Revolver. ...
  • 1 Vraks Mk VII Headhunter Autogun.
Jan 25, 2024

What is the highest weapon power in Darktide? ›

The max base stats of a Transcendent weapon rating is 380, the additional two tier 4 perks for 25 each and two tier 4 blessings with 60 each. The total max rating of a weapon is 550.

What weapons can psykers use? ›

Types of Force Weapons
  • Force Weapon. The basic Force Weapon is used by psykers of all the intelligent races of the galaxy, often taking the form of a sword, axe or staff whose design reflects the user's culture.
  • Force Axe. ...
  • Force Hammer. ...
  • Force Rod. ...
  • Force Sword. ...
  • Nemesis Force Weapons. ...
  • Witchblades. ...
  • Singing Spear.

Who is the most powerful Astartes psyker? ›

There are several very power psykers amongst the ranks of the Astartes, but Varro Tigurius, Chief Librarian of the Ultramarines, may be the strongest.

What is the best staff for a psyker? ›

Most psyker tryhards will recommend the Surge staff for T4 and T5 because it can be used to stunlock enemies for your zealots to finish off. An interesting strategy I've seen some other psykers use, is to clear out entire hordes with Ascendant Blaze combined with Warp Battery.

How to get 550 weapons in Darktide? ›

A perfect weapon, like the one I crafted in the screenshot above, will have a Rating of 550. This requires a level 380 Modifier weapon with at least one Tier-4 Perk and one Tier-4 Blessing. You can reroll one of your Perks as many times as you want and replace one of your Blessings.

Does weapon rating matter in Darktide? ›

So the rating does matter, but not in the way you think. If you compare a weapon, it has a multitude of stats on them. Damage is only one of the stats. At higher rating there is more "points" placed into each of the stats, but it's a random placement.

What is the psyker power Darktide? ›

A Psyker: Psykinetic gains Warp Charges by killing their enemies – growing more powerful but rapidly increasing their Peril. In place of the grenades carried by the other classes. The Psyker: Psykinetic's power is Brain Burst … which does pretty much what it says.

Can psykers heal people? ›

Healer - A psyker channels their power into a single target to knit flesh and mend bones.

Are all sanctioned psykers blind? ›

The page of Sanctioned Psyker make quite clear, although doesnt state out right, that they do. The page for Primaris Psyker, however, does not. All though not a strong evidence, given that not all Bound Psyker are blind, Primaris Psyker are never depicted as blind like Astropath.

Can ratlings be psykers? ›

Ratlings have no known psykers and have a natural resistance to psychic phenomena. Benefit: Anyone attempting to use a psychic power on you does so with a -20 penalty. Any power that would be used to influence your mind suffer a -30 penalty.

What are the psyker weapon abilities in Darktide? ›

Psyker Psykinetic Abilities
  • Slower Peril growth for each enemy hit with the blast.
  • Choose one: Deals damage that increases based on current Peril. Applies Soulblaze to targets proportional to current Peril.
Oct 17, 2023

What is the best weapon for the ogre in Darktide? ›

1 Gorgonum Mk IV Twin-Linked Heavy Stubber

There are few weapons as synonymous with ogryn as much as the heavy stubber is, and there's no better heavy stubber than the Gorgonum model. It's a huge two-barreled machine gun that chews through ammo as much as it does heretics.

What is the best weapon for Sharpshooter Darktide? ›

Veteran: Sharpshooter

This weapon highlights that. The Vraks MK VII Headhunter Autogun is one of the best guns this class can get. If players shoot at an enemy, it will do moderate damage, but the follow-up attack will do massive damage. The high damage and low recoil is much needed when things get tough.

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